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App Development

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Top 57 Mobile Game Publishers

Top 57 Mobile Game Publishers

So, you've created the next Flappy Bird or Candy Crush, huh? Well, before you start planning your early retirement on a private island, let's talk about mobile game publishers. These folks are like the cool kids in high school who can make or break your game's popularity – except they actually know what they're doing.

Sure, you could go solo and handle everything from development to distribution yourself. But let's be real: do you really want to juggle coding, marketing, _and_ customer support all while trying to figure out why your in-app purchases keep crashing? Didn't think so.

Enter mobile game publishers: the superheroes of the gaming world (cape optional). For a slice of your game's revenue pie, these wizards can take your labor of love and turn it into the next big thing. Mobile game publishers offer expertise in distribution, monetization, app store optimization, product strategy, internationalization, localization, marketing, advertising, public relations, social media, and even community management and support. Some specialize in particular niches or platforms.


Source

The companies below are all mobile game publishers who publish other developers' games. However, the criteria for each one is different and some are pickier than others (e.g. it might be less likely for big established publishers to go with small indie developers, but it's not impossible). In terms of reaching out to them, some have email addresses while others prefer contact forms through their website. For every company, you'll find the best way to contact them regarding publishing your game.

Below is a comprehensive list of the top mobile game publishers, both corporate and indie, in the world in 2024.

Mobile Game Publishers

Electronic Arts

“At Electronic Arts we put our players first, and we’re looking for the most talented and creative game developers in the world to help us become the world’s #1 mobile gaming company. Mobile is the future of our industry and our mobile team is growing fast, with 17 exciting studios around the world and a portfolio of blockbuster titles such as SimCity BuildIt, The Simpsons: Tapped Out, and the Sims.

Creativity, Collaboration, and Communication are what make us tick as we prepare ourselves for massive amounts of growth and an incredible amount of fun. We want to engage our players and create the most entertaining mobile titles in the world. Come and see for yourself, the future is here.”

  • Founded: 1982
  • Company Size: 5,001-10,000 employees
  • Projects: The Simpsons: Tapped Out, Plants vs. Zombies, NBA Live
  • Phone: 0203 014 1818
  • Location: Redwood City, California, United States

Activision

“For more than 35 years, we've been changing the way people play. Today, as Activision Blizzard, we are the world's most successful standalone interactive entertainment company, developing and publishing games based on the world's most beloved entertainment franchises, including Call of Duty®, Destiny, Skylanders®, Guitar Hero®, World of Warcraft®, StarCraft®, Diablo®, and Hearthstone®: Heroes of Warcraft™. We're one of the FORTUNE '100 Best Companies To Work For®' in 2016, and a member of the S&P 500.

Our success is no secret: great entertainment experiences start with great people! We pride ourselves on not only attracting the world's best and brightest talent, but also on getting the best out of that talent once they're here. Our team does this by bringing world-class business processes and rigor to an industry of pure passion and inspired creativity. We invite you to apply and join our amazing team!”

  • Founded: 1979
  • Company Size: 5,001-10,000 employees
  • Projects: Call of Duty, Guitar Hero, Skylanders
  • Phone: 310-255-2050
  • Location: Santa Monica, California, United States

ZeptoLab

“ZeptoLab is a global gaming and entertainment company best known for developing the award-winning hit franchise Cut the Rope®. Cut the Rope games have been downloaded more than 1 billion times by users around the world since the first game’s debut in October 2010. The company has also released King of Thieves, a massive multiplayer mobile title with more than 50 million downloads so far, as well as Pudding Monsters and My Om Nom games. All of the games can be enjoyed on all major mobile platforms, including (but not limited to): iOS, Google Play, Amazon and Windows Phone.”

  • Founded: 2010
  • Company Size: 51-200 employees
  • Projects: Cut The Rope, Pudding Monsters, CATS: Crash Arena Turbo Stars
  • Contact: publishing@zeptolab.com
  • Phone: 206-774-0879
  • Location: Moscow, Russia

Microsoft Studios

“At Microsoft, our mission is to empower every person and every organization on the planet to achieve more. Our mission is grounded in both the world in which we live and the future we strive to create. Today, we live in a mobile-first, cloud-first world, and the transformation we are driving across our businesses is designed to enable Microsoft and our customers to thrive in this world.

We do business in 170 countries and are made up of 114,000 passionate employees dedicated to fulfilling our mission of helping you and your organization achieve more.”

  • Founded: 1975
  • Company Size: 10,001+ employees
  • Projects: Halo, Age of Empires, Snap Attack
  • Contact: gamesub@microsoft.com
  • Location: Redmond, Washington, United States

GameHouse

“At GameHouse, we believe it’s good to game. That’s why we are dedicated to a single mission: to enrich lives through games and experiences that people love to play and share.

As the largest developer, publisher, and distributor of casual games with millions of players around the world, we offer more games and more ways to play them - including online, download, smartphones, tablets, and leading social networks.”

  • Founded: 1998
  • Company Size: 51-200 employees
  • Projects: Doodle Jump, Sally’s Spa, Tiki Towers
  • Contact: Contact Form
  • Phone: +1 206-442-5881
  • Location: Eindhoven, The Netherlands

Chillingo

“Chillingo, a subsidiary of Electronic Arts, is a leading mobile games publisher with numerous award-winning hits around the world including Angry Birds, Cut the Rope, Iron Force, Perfect Kick, Catapult King, Pixel People and countless others. The company publishes games for iOS and Android platforms.”

  • Founded: 2002
  • Company Size: 11-50 employees
  • Projects: Tiny Troopers, Parking Mania, WarFriends
  • Contact: bizdev@chillingo.com
  • Location: Macclesfield, United Kingdom

Ketchapp Games

“KetchApp is more than a company: it is a place for discussion, conversation and inspiration, where each member of the team is called upon to give its contribution to the creation of more and more challenging and innovative ideas.

Every person that works in KetchApp brings valuable experience and applies their knowledge to create great, fun and usable products with other colleagues and fellow adventurers.”

  • Founded: 2014
  • Company Size: 11-50 employees
  • Projects: Jelly Jump, Circle The Dot, Run Bird Run
  • Contact: developer@ketchappgames.com
  • Location: Paris, France

Ayopa Games

“Ayopa Games is a leading independent game publisher for mobile platforms focusing on quality, fun and innovation. We created this company so that we could share our love of innovative games with our fellow gamers and to help independent developers succeed in an increasingly competitive industry.”

  • Founded: 2011
  • Company Size: 2-10 employees
  • Projects: Panthera Frontier, Monster Mania, Asgard Run
  • Contact: Contact Form
  • Location: San Francisco, California, United States

Gameloft

“We are Gameloft and our greatest reward is seeing that 2.8 million new Gameloft games are downloaded every day.

Our dream to offer mobile games to the entire planet through our products is about to become a reality.

We owe our success to the talent and passion of our teams. It is because of their dedication to excellence and attention to detail that we can offer games of unparalleled quality to our millions of fans.”

PlayPlayFun

“PlayPlayFun LLP is a mobile game publisher who is actively looking for talented game developers globally to collaborate to produce high quality games while enjoying the benefit of internal cross promotion, app store featuring, review sites coverages and active community engagement.
PlayPlayFun LLP also runs a website called PlayPlayFun.com that specializes in collecting browser playable games or demo and make them available for players to play at no cost and no annoying pop up ads. This is part of the service that PlayPlayFun offers to all developers to help them promote their games for free.”

  • Founded: 2015
  • Company Size: 2-10 employees
  • Projects: Rising Warriors, Rainbow Tail, Super Crossbar Challenge
  • Contact: support@playplayfun.com
  • Location: Singapore

Hipster Whale

“Hipster Whale is looking for potential teams and games to work with externally, calling publishing the "natural next step" for the company. Their focus in on finding creative developers with high quality projects that have the potential to put a twist on the conventional approaches to the market.
Director Andy Sum commented, "We're often approached by other developers asking for help with their titles, and we haven't had the bandwidth to act. Now, with our publishing initiative, we have a platform for showcasing some truly great games.”

  • Founded: 2014
  • Company Size: 2-10 employees
  • Projects: Crossy Road, PAC-MAN 256, Disney Crossy Road
  • Contact: publish@hipsterwhale.com
  • Location: Melbourne, Australia

Digital Tribe

“Digital Tribe works with indie game developers to ensure their games reach their full potential.  With decades of experience in the game industry, the Digital Tribe team can provide connections and marketing reach to promote quality game titles throughout the world. Contact us to learn more about how joining the Digital Tribe can make a huge impact on your game’s success.

Digital Tribe partners with indie developers to bring your games to market. The evolution of the video game industry has opened great doors for indie developers, and Digital Tribe has the experience to help you make the most of this new digital dynamic.”

  • Founded: 2011
  • Company Size: 2-10 employees
  • Projects: Tiny Keep, Rise: Battle Lines, Bad Bots
  • Contact: development@digitaltribegames.com
  • Location: New York, United States

Big Fish Games

“Since its founding in 2002, Big Fish has been the world’s largest producer and distributor of casual games, with titles which continuously land us at the top of app store charts. Today, we’re bounding into the mid-core space, exploring new and exciting forms of gameplay, and producing more fun than ever! Big Fish is home to six individual studios, each with its own unique style of game-play. Together, we’re united under a common goal: to produce and develop the very best in mobile gaming, and bring fun and entertainment to our millions of customers around the globe!”

  • Founded: 2002
  • Company Size: 501-1,000 employees
  • Projects: Gummy Drop, Big Fish Casino, Fairway Solitaire
  • Contact: Contact Form
  • Phone: +1 866 921 6960
  • Location: Seattle, WA

Tamatem

Tamatem is the leading mobile games publisher in the MENA market. They partner with international studios and
developers, to localize and make their games culturally relevant for the Arab gamer. Tamatem focuses on publishing racing, drifting, MMO-RPG, strategy, puzzle and word, and trivia games.
Their experience in localization, user acquisition, distribution, cross-promotion, monetization, community, and support allows them to help get your game on the top of charts, increase your revenue and ensure its success in the Arabic market.

  • Founded: 2013
  • Company Size: 11-50 employees
  • Projects: Rage of the Righteous, Airport City, VIP Tarneeb
  • Contact: founders@tamatem.co
  • Location: Amman, Jordan

Double Fine Productions

“Double Fine Productions is an award-winning, independent game development studio founded in 2000 by games industry veteran Tim Schafer. Located in San Francisco’s South of Market district, Double Fine is committed to making high-quality games with an emphasis on originality, story, characters, and fun.”

  • Founded: 2000
  • Company Size: 51-200 employees
  • Projects: Escape Goat, Last Life, Mountain
  • Contact: indies@doublefine.com
  • Phone: 415-896-1110
  • Location: San Francisco, CA

Fellow Traveler

“Launched July 2013, Fellow Traveler Games is an indie games label based in Australia. We're passionate helping awesome developers put unique games in the hands of players worldwide.

Our founding principle is to put our developers first, lifting them up rather than stepping in front of them. We put our expertise and resources at their disposal, whilst they maintain creative independence and 100% IP ownership.”

  • Founded: 2013
  • Company Size: 2-10 employees
  • Projects: Fort Meow, Orwell, Super Mutant Alien Assault
  • Contact: developers@fellowtraveller.games
  • Location: Melbourne, Australia

Game Insight

“Founded in December 2009, Game Insight is a global leader in mobile/social gaming, with dozens of #1 games on Facebook, iOS, Android, Windows 10, and the Web. We have more than 700 passionate team members who believe in the power of fun, high-quality, free-to-play games and work constantly to bring them to new audiences. Our games are localized for an audience of more than 300 million users in 24 languages, and are available in more than 140 countries, including Lithuania, the USA, Russia, Japan, and Korea.”

  • Founded: 2009
  • Company Size: 501-1,000 employees
  • Projects: Guns of Boom, The Tribez, Moana Island Life
  • Contact: Contact Form
  • Location: Vilnius, Lithuania

NetEase Games

“NetEase established its Online Game Business Division in 2001 officially and has been ranked in the leading position in online games independent research and development field and is the Top 1 independent research and development competitive online games company in China.

NetEase Games, on the cutting edge of the online games industry, persists on researching and developing as the drive for products development, letting new employees get in touch with the core research and development technologies in the industries and creating equal and sharing atmospheres of communication. It now enjoys a research team of a comparable size in the industry.”

GalacticThumb

“We make fun arcade games.”

  • Founded: 2014
  • Company Size: 2-10 employees
  • Projects: Mazey, Bouncy Cats, Cosmic Path
  • Contact: publishing@galacticthumb.com
  • Location: Milky Way, Toronto

tinyBuild Games

“tinyBuild LLC is an American video game publisher and video game developer that is primarily associated with the games No Time to Explain and SpeedRunners. Based in Bothell, Washington, with a development studio in Utrecht, Netherlands, the company was founded by Alex Nichiporchik, Luke Burtis and Tom Brien. Having found success with digital games No Time to Explain and SpeedRunners, the latter of which was developed by DoubleDutch Games, the company has since moved into video game publishing, and has helped third-party studios release numerous titles across PC, mobile and console.”

  • Founded: 2011
  • Company Size: 11-50 employees
  • Projects: Punch Club, Party Hard, Dungelot
  • Contact: contact@tinybuildgames.com
  • Phone: 4254175241
  • Location: Bothell, Washington, United States

Wadjet Eye Games

“Founded in 2006, Wadjet Eye Games has developed a reputation for producing award-winning and critically acclaimed adventure games for the PC. The company’s award-winning portfolio includes The Shivah and the Blackwell series, both of which have garnered Game Developers Choice nominations, Puzzle Bots, which was selected for the Penny Arcade Expo’s PAX 10 showcase, and IGF Student Showcase winner Gemini Rue.”

  • Founded: 2006
  • Company Size: 2-10 employees
  • Projects: Gemini Rue, The Blackwell Legacy, The Shivah
  • Contact: admin@wadjeteyegames.com
  • Location: Park Slope, Brooklyn

Headup Games

“Headup Games is a hybrid games publishing and development company providing players worldwide with the best content in the independent gaming sector. Active on all major platforms such as consoles, mobile devices and PC, the company has released over 100 titles since its establishment in 2009. With over 50 million customers served on mobile and further several million players on the PC and consoles, Headup Games is always looking to raise awareness and commercial success for developers thinking outside the box.”

  • Founded: 2009
  • Company Size: 11-50 employees
  • Projects: Bridge Constructor, Dead Age, Anybody Out There: Dead City
  • Contact: info@headupgames.com
  • Phone: +49 2421 4868700
  • Location: Düren, Germany

Storm8

“Leading mobile game network Storm8 creates a world of play and discovery. Based in Redwood City, California, Storm8’s network includes over 45 games published across multiple genres—so there is something for everyone. Storm8’s high-quality experiences and deep storytelling keep global users engaged, whether they play for minutes or hours at a time.”

  • Founded: 2009
  • Company Size: 201-500 employees
  • Projects: Diamond Quest, Bakery Story, Restaurant Story
  • Contact: publishing@storm8.com
  • Phone: (650) 596-860
  • Location: Redwood City, California

Square Enix Collective

“Collective is a curated platform that enables creators to post ideas, and gamers to judge whether those ideas should become reality or not. Sometimes, if an idea is supported by the community, we may offer to support the project through crowdfunding as well, via Kickstarter. Essentially, we’re trying to help small teams build awareness of their ideas, and ultimately self-publish.

Square Enix Collective has been created to act as a service provider for indie developers, either through helping to build community, helping to raise funds via Kickstarter, or with support for releasing games. Regardless of which services we work with you on, you will always retain your own IP, as well as creative control over your projects – and at each stage it’s up to you if you want to continue to work with us in the future.”

FunPlus

“Founded in 2010, FunPlus is a mobile social gaming company that puts fun first for players worldwide. Our creative, respectful and hands-on teams are dedicated to making innovative, engaging games. And we’re always looking for highly-talented and ambitious entrepreneurs to join us. Come work at something you already love to do: making life more fun with games. FunPlus has over 300 employees and is headquartered in Beijing, China, with additional offices in Shenzhen, China; Vancouver, Canada and San Francisco, California.”

  • Founded: 2010
  • Company Size: 201-500 employees
  • Projects: Family Farm Seaside, King of Avalon, Royal Story Tool
  • Contact: Contact Form
  • Phone: +1 415-335-5145
  • Location: Beijing, China

Team17

“Founded in 1990, Team17 is an award-winning leading international games label and developer headquartered in the UK.

Team17 has released over 90 games to date across multiple platforms including: the Worms franchise, The Escapists, the BAFTA award-winning Overcooked, Yooka-Laylee, Aven Colony, Sheltered, Beyond Eyes. Currently Team17 is working alongside a varied range of talented developers from around the globe on games such as the forthcoming Yoku’s Island Express, Genesis: Alpha One, Sword Legacy: Omen and many more.”

  • Founded: 1990
  • Company Size: 51-200 employees
  • Projects: Worms 4, Flockers, Alien Breed
  • Contact: Contact Form
  • Phone: +44 1924 267776
  • Location: Wakefield, UK

Finji

“Reborn in 2014, Finji was originally founded by Adam and Rebekah Saltsman in 2006. Our mission is to make new games and create new opportunities. We are based in Grand Rapids, Michigan, but collaborate with talented individuals from all over the place. We are passionate game makers who sometimes work odd hours, but we practice inclusive team policies that support good quality of life (no crunch), and provide significant revenue shares for all team members.”

  • Founded: 2006
  • Company Size: 2-10 employees
  • Projects: Tunic, Night in the Woods, Overland
  • Contact: hello@finji.co
  • Location: Grand Rapids, Michigan

Versus Evil

“Versus Evil is an independent video game publisher who’s main focus is working with talented independent game developers to help them launch unique, creative and groundbreaking video games across all platforms. The company’s philosophy centers on building a partnership, giving development teams the level of support they want, offering advice when needed and working in tandem to maintain a brand’s true identity. Direct support capabilities include marketing, advertising, public relations, social media, community management, as well as senior level counsel on product strategy, monetization and distribution through a network of trusted partners.”

  • Founded: 2013
  • Company Size: 2-10 employees
  • Projects: Guild of Dungeoneering, the Banner Saga, Antihero, Let Them Come, Fear The Walking Dead: Dead Run
  • Contact: you@vsevil.net
  • Location: Austin, Texas, United States

Reverb Communications

“Reverb Communications, Inc. is a full service videogame agency that provides public relations, marketing, and sales services through one integrated campaign to the interactive entertainment industry. Using precise messaging and calculated marketing campaigns, we are able to drive consumer and industry demand for our clients' products, resulting in increased product sales. Our staff is comprised of driven professionals with an expertise in the launch of videogame software and peripherals. We also provide corporate branding, business development, and event management services.”

  • Founded: 2003
  • Company Size: 11-50 employees
  • Projects: Move or Die, Warhammer, Sherlock Holmes: The Devil’s Daughter
  • Contact: Contact Form
  • Phone: +1 209-586-1493
  • Location: Twain Harte, CA

STEAKSTEAK

“STEAKSTEAK is a full-service marketing agency for independent game developers.  We assist with strategy, public relations, traditional press and streaming press, trade shows, conventions, newsletters, social networks, crowd funding, self publishing, trailer production and promotional material design, website design, press kit creation and design, and advertising.”

  • Founded: 2014
  • Company Size: 2-10 employees
  • Projects: Hexterminate, Auto-Staccato
  • Contact: Contact Form
  • Location: United States

Wargaming Labs

“An award-winning online game developer and publisher. One of the leaders in the free-to-play MMO market, the company delivers authentic gaming experiences and services across PC, console and mobile platforms.

With 18 years of game development experience, Wargaming has brought games to every major platform and collaborated with industry giants.
A leading free-to-play company with titles that rest upon the concept of fair and balanced free-to-play, meaning every player can enjoy their title to the fullest.”

  • Founded: 1998
  • Company Size: 1,001-5,000 employees
  • Projects: Gods & Glory, World of Tanks, Master of Orion
  • Contact: Contact Form
  • Location: ‎Nicosia, Cyprus

Nekki

“Nekki was established as a browser games company in 2002. The word “Nekki” stands for "Enthusiasm" in Japanese. Solely based on the enthusiasm of its founders, Nekki grew out of a hobby project to a world-renowned mobile games brand with currently over 100 employees

By 2010, the company shifted its focus to mobile gaming and became internationally known for its three popular game brands - Shadow Fight, Vector and 11x11. Since then our games inspired more than 350 million people across the globe.”

  • Founded: 2002
  • Projects: Shadow Fight, Vector, 11x11
  • Contact: press@nekki.com
  • Location: Cyprus

Herocraft

“Herocraft is a leading developer and publisher of games for smartphones, tablets, other devices and social networks. Headquartered in Kalinigrad (Russia), Herocraft was founded in 2002 and employs over 100 people in offices across Europe. Herocraft has 'top developer' status in Google Play and top-5 (with over 50M downloads) place among publishers at Nokia Store.”

  • Founded: 2002
  • Company Size: 51-200 employees
  • Projects: Tempest, Warhammer, Tap Tap Builder
  • Contact: publishing@herocraft.com
  • Location: Kaliningrad, Russia

Creative Mobile

“Creative Mobile is an independent game developer and publisher based in Tallinn, Estonia. Founded in 2010, the company defined a new genre of mobile games and evolved into an internationally recognized studio. Games published by Creative Mobile have been enjoyed by over 350 million players worldwide, and the company continues to reinvent itself and expand into new genres and platforms.”

  • Founded: 2010
  • Company Size: 51-200 employees
  • Projects: Nitro Nation Online, Beholder, Zoocraft
  • Contact: info@cm.games
  • Location: Tallinn, Estonia

FDG Entertainment

“FDG Entertainment is a producing and publishing company of download games for iOS, Android, Windows Phone, Xbox Live, Wii, PC, Mac, Playstation Network.

It was founded in 2001 to produce download games for Java-compatible mobile phones. The games have been offered on operator portals and were pre-installed on millions of Samsung color phones worldwide.”

  • Founded: 2001
  • Company Size: 11-50 employees
  • Projects: Oceanhorn, Banana Kong, Red Ball
  • Contact: Contact Form
  • Location: Munich, Bavaria

Devolver Digital

“Compact and powerful, our team of industry veterans and pioneers possess the knowledge, resources, and passion to turn projects of all sizes into a smashing success. Whether your project needs our help from the initial concept phase, or it just needs a good kick in the pants on its way out the door, we are here to help.

We encourage all of you artists and fans to support independent artists worldwide by seeking them out, spreading the word about things that are good, and paying a fair price for their product as directly as possible. Because it matters.”

  • Founded: 2009
  • Company Size: 11-50 employees
  • Projects: Downwell, Reigns, Spaceplan
  • Contact: fork@devolverdigital.com
  • Location: Austin, Texas, United States

Zillion Whales

“We are a team of experienced game producers, designers and marketing specialists dedicated to the development and publishing of games on iOS, Android and other digital platforms.

We have now expanded our distribution network across the US, European, Asian and Russian markets, giving  our games a chance to reach a global audience. With presence in China, South Korea, Russia, UK and the US, our team has an exclusive international perspective and understanding of each unique market, providing games deserved attention from millions of our customers worldwide.”

  • Founded: 2013
  • Company Size: 11-50 employees
  • Projects: Road Smash 2, Dungeons of Evilibrium, Mushroom Wars
  • Contact: hello@zillionwhales.com
  • Location: London, United Kingdom

Nevosoft

“Nevosoft is a leading casual game publisher and developer. Since it was founded in 2002, Nevosoft has become well known for hit games like LandGrabbers, My Kingdom for the Princess I, II,& III, Mushroom Age, Mysteryville I & II, and Supercow. A number of the company’s projects have won prestigious awards from players and professionals alike. The company’s game catalog contains titles for various platforms including iOS, Android, WP, Windows and Mac, as well as cross platform online social games. Request a meeting if you want to know how to increase your revenue from the Russian market!”

  • Founded: 2002
  • Company Size: 51-200 employees
  • Projects: Holy War, Vogue Tales, City Cat
  • Contact: julia.l@nevosoft.com
  • Location: Moscow, Russia

Game Garden

“Creating great games is what we are known for and what we care about!

Our experience and knowledge of proper product positioning have made us one of the fastest growing companies in the Russian games market.
Our team, with an ideal combination of creativity and energy, are a group of enthusiastic professionals with the experience of dozens of successful projects.”

  • Founded: 2009
  • Company Size: 11-50 employees
  • Projects: Fairy Kingdom, Fairy Farm, Farmdale
  • Contact: partnership@game-garden.com
  • Location: Moscow, Russia

GAMEVIL

“GAMEVIL is a premier mobile game publisher located in Los Angeles, USA and Seoul, Korea. Established in 2000, GAMEVIL has earned a reputation as one of the best companies in the mobile games sector by crafting award winners in a diverse portfolio of games. GAMEVIL is well known for revolutionizing the sector with its original and innovative mobile games, backed by unparalleled expertise in advanced mobile technology. As a world class leader in mobile games publishing, GAMEVIL continues to lead the sector with a commitment to establish mobile as the definitive mass market entertainment platform of the world.”

  • Founded: 2000
  • Company Size: 501-1,000 employees
  • Projects: Knight Slinger, War of Crown, MLB Perfect Inning Live
  • Contact: biz@gamevilusa.com
  • Phone: 310-416-1100
  • Location: El Segundo, CA, United States

PikPok

“PikPok is a leading publisher of fun and addictive games across smartphone, tablet, and desktop. We deliver you great games, where ever and whenever you want to play them, from the bus stop to the living room.

With a portfolio of original, licensed, and third party developed properties, PikPok delivers games that appeal to all consumers with pick-up-and-play gameplay, high-quality art, and immersive audio design which provide rich game experiences. PikPok has released multiple critically and commercially successful games including Flick Kick® Football Legends, Super Monsters Ate My Condo™, Into the Dead®, Shatter® and more.”

  • Founded: 2009
  • Company Size: 51-200 employees
  • Projects: Dungeon, Inc., Rival Stars College Football, Into the Dead
  • Contact: Contact Form
  • Location: Wellington, New Zealand

G5 Entertainment

“G5 Entertainment is a developer and publisher of high quality free-to-play games for smartphones and tablets. The group distributes games through iOS, Google Play, Kindle Fire, Windows and Mac application stores. G5 develops and publishes games that are family-friendly, easy to learn, and targeted at the widest audience of experienced and novice players. G5’s portfolio includes popular games like Hidden City®, Mahjong Journey®, Survivors: The Quest®, Twin Moons Society™, The Secret Society®, Virtual City® and Supermarket Mania®.”

  • Founded: 2001
  • Company Size: 201-500 employees
  • Projects: Hidden City, Mahjong Journey, Virtual City
  • Contact: developers@g5e.com
  • Location: Sweden

Yodo1

“Beijing-based Yodo1 Games is a leading global publisher dedicated to bringing a diverse portfolio of casual, midcore and hardcore titles to a massive worldwide audience. Building off its success with titles like Crossy Road and Rodeo Stampede, Yodo1 is a market entry specialist and full-service publishing partner for PC and mobile developers who are looking to expand their game's audience both in China and around the world.”

  • Founded: 2011
  • Company Size: 51-200 employees
  • Projects: Crossy Road, League of Stickmen, Rodeo Stampede
  • Contact: info@yodo1.com
  • Phone: +86 010 5900 9584
  • Location: Beijing, China

Armor Games

“Armor Games is a website based in Irvine, California, that hosts free Flash-based browser games across a wide variety of genres, including point-and-click adventure, arcade, puzzle, and MMO games. It was founded in 2004 by Daniel McNeely.

In addition to the ability for users to chat and create profiles, Armor Games primarily hosts curated Flash games and MMOs, sometimes sponsoring the creation of them. Each is uploaded and maintained by its original developer, with some including unlockable player achievements. In recent years, Armor Games has begun supporting HTML5 titles.”

  • Founded: 2004
  • Company Size: 11-50 employees
  • Projects: The Big Journey, Soda Dungeon, Sushi Cat
  • Contact: Join Platform
  • Location: Irvine, California, United States

6waves

“6waves is a leading publisher of independent games on social networks and mobile platforms, partnering with developers all over the world to bring the best games to the millions of users in its gaming network. From its original roots on Facebook, the company has now expanded into iOS and Android. Headquartered in Hong Kong with offices in Tokyo, Seoul, Beijing, Taipei and San Francisco, the team has a uniquely international perspective and has forged successful partnerships with developers from across the globe. 6waves’ investors include Insight Venture Partners and Nexon Co. Ltd.”

  • Founded: 2008
  • Company Size: 51-200 employees
  • Projects: Age of Three Kingdoms, Heroes of Skyrealm, Project TOP
  • Location: Hong Kong, China

TabTale

“TabTale creates fresh mobile content for the whole family, every week. With a rich and high-quality portfolio that includes original and licensed properties. Recognized as a Top 10 Mobile Games Publisher, TabTale apps have been downloaded over 1.3 billion times and repeatedly reach the top of app store rankings.

In just 6 years, TabTale has established itself as a leading mobile games developer with operations in 7 countries.”

  • Founded: 2010
  • Company Size: 201-500 employees
  • Projects: Cheating Tom, Gymnastic Superstar, 2 For 2, Teletubbies Paint Sparkles
  • Location: Tel Aviv, Israel

Crescent Moon Games

“We are a game development company founded in 2009 which puts emphasis on collaboration, innovation, and unique ideas. We have developed and published over 60 games for Android, iOS, PC, Steam, and XBox.”

  • Founded: 2009
  • Company Size: 2-10 employees
  • Projects: Mimpi, Shadow Blade, Ravensword
  • Contact: info@crescentmoongames.com
  • Location: New York, New York, United States

Alawar

“Alawar is a company that develops, distributes and publishes video games for PCs, mobile platforms, game consoles, and other devices. The company’s main area of activity is midcore games for experienced players, as well as casual downloadable and F2P games for PC, Mac, iOS, Android, PlayStation, XBox, social networks, and other platforms. More than 200 million copies of the company’s games have been distributed and are available in more than 100 countries.”

  • Founded: 1999
  • Company Size: 201-500 employees
  • Projects: Farm Frenzy, Montezuma Blitz, Epic Forces
  • Contact: dev@alawar.com / games@alawar.com
  • Location: Novosibirsk, Russia

Kongregate

“Jim and Emily Greer started Kongregate 10 years ago with the vision of creating an open platform for indie games with a strong focus on community engagement. Since inception, Kongregate has always prioritized treating developer partners fairly and honestly. This means great games for our players and an engaged audience for our developers.

Now, a decade after its introduction, Kongregate is a leading mobile, PC, & console game publisher and web gaming portal. Through our publishing program, we work closely with game developers to provide a multitude of services to help great games become even better. Kongregate’s 30+ mobile games have been downloaded over 100 million times and have hundreds of millions of gameplays. Kongregate's web portal features over 100,000 free games played by tens of millions of players per month. Through all of this change and growth, our goal is to maintain our values of integrity, collaboration, and most of all, fun!”

  • Founded: 2006
  • Company Size: 51-200 employees
  • Projects: The Trail, Adventure Capitalist, Battlehand
  • Contact: Contact Form
  • Location: San Francisco, CA

GamesInFlames

“GAMESinFLAMES is an independent, digital-only publisher for all significant platforms. We are gamers and a team of games industry veterans with great expertise in Production, Product Management, Marketing/PR, User Acquisition, Community Management and Monetization. We love games with a twist and assist developers during all production processes, starting from the initial concept phase through launch and live phase. As a member of the remote control family which is home to a suite of developers we understand their needs and are able to assist during all production steps.”

  • Founded: 2012
  • Company Size: 2-10 employees
  • Projects: Aloha Paradise Hotel, Tales of Brave, Florensia
  • Location: Munich, Germany

FGL

FGL

“FGL makes mobile apps more successful. FGL's deep experience working with tens of thousands of mobile developers and publishers provides them with unparalleled insight in marketing and monetizing mobile apps. And with the patented FGL Enhance™ service, developers can implement and manage the best third party services for an app with no need to integrate an SDK.

FGL's Mobile Platform manages over 3,000 apps on various marketplaces: making sure developers and publishers are using the best systems to distribute, track, and monetize their apps.”

  • Founded: 2008
  • Company Size: 11-50 employees
  • Projects: Hidden Object: Summer’s End, Candy Unstoppable, Hidden Scenes: Kingdom of Dreams
  • Contact: Join Platform
  • Location: Santa Monica, California

Nova Games

“Nova Games is a young and quickly growing publisher of mobile games for a broad audience. Founded in 2014 the international publisher Nova Games develops and distributes mobile games mainly for iOS and Android platforms in a F2P (Free-to-play) segment.
Nova Games team has an experience of starting up various projects in mobile industry, it has a rapidly growing audience and a team of professional managers whose objective is to introduce game projects successfully to the US, European, Latin American and other markets of the world.”

  • Founded: 2014
  • Company Size: 2-10 employees
  • Projects: Shadow Quest, Bombasters, Pet Glory
  • Contact: info@novagames.com
  • Phone: +7 812 4570 450
  • Location: Saint Petersburg, Russia

Kizi

“Kizi's web sites and applications serve over 30 million young and adult players worldwide. With its intuitive design and focus on a variety of games, Kizi has something for everyone. Parents will find Kizi a safe and suitable place for both them and their children to play.”

  • Founded: 2015
  • Projects: Dynamons, Kiziland, Sneaky James
  • Contact: publishing@kizi.com
  • Location: United States

Indie Fund

“Indie Fund is a funding source for independent developers, created by a group of successful indies looking to encourage the next wave of game developers. It was established as a serious alternative to the traditional publisher funding model. Our aim is to support the growth of games as a medium by helping indie developers get (and stay) financially independent.”

  • Founded: 2010
  • Projects: Old Man's Journey, Burly Men at Sea, Donut County
  • Contact: leads@indie-fund.com
  • Location: United States

FAQs

  • Do I need a publisher for my mobile game? While not strictly necessary, a publisher can be invaluable, especially for new developers. They offer expertise in marketing, distribution, and monetization that can significantly boost your game's chances of success in a crowded market.
  • How do I find a publisher for mobile games? Research online directories of game publishers (you're already at the right place!) , attend gaming industry events, and network through social media platforms like LinkedIn. Many publishers have submission forms on their websites. Create a compelling pitch deck and demo of your game before reaching out.
  • Who is the biggest mobile game publisher? As of 2024, Tencent is widely considered the biggest mobile game publisher in terms of revenue and market share. Companies like Electronic Arts, Activision Blizzard, and Supercell are also major players.
  • What percentage do mobile game publishers take? The percentage varies widely, typically ranging from 30% to 70% of a game's revenue. The exact split depends on factors like the publisher's reputation, the services they provide, and the game's potential. Always negotiate and clarify terms before signing any agreement.
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